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Balancing Project Changes Part IV
Apr 09 2024 CEST

ear Tibians,

welcome to round four of our balancing project. Our focus for today's patch is on the hunting grounds that were buffed in the previous weeks. Based on your feedback, we have made additional adjustments to improve your gaming experience within these areas.

Increased experience gain from the Ruthless Seven minions and Ferumbras

We have decided to further increase the experience of all main bosses and Ferumbras.

  • Plagirath experience: 250,000 –> 500,000 XP
  • Zamulosh experience: 250,000 –> 500,000 XP
  • Mazoran experience: 250,000 –> 500,000 XP
  • Razzagorn experience: 250,000 –> 500,000 XP
  • Ragiaz experience: 250,000 –> 500,000 XP
  • Tarbaz experience: 250,000 –> 500,000 XP 
  • Shulgrax experience: 250,000 –> 500,000 XP
  • Ferumbras Mortal Shell experience: 500,000 –> 2,000,000 XP

Grounds of Undeath

Undead dragon

  • No longer retreats at low health
  • Increased experience: 7,200 -> 7,500 XP

Blightwalker

  • Increased experience: 5,850 -> 6,400 XP

This will mainly buff the Grounds of Undeath.

Grounds of Fire

The newly added passage is now a bit broader and we also increased the monster density in this area of the hunting ground.

Hellfire fighter

  • Increased experience: 3,400 -> 3,800 XP
  • Further reduced the probability of the fire bomb

This will mainly buff the Grounds of Fire and will also affect Fury Hell, the Pits of Inferno and others.

Medusa Tower

  • Moved teleporter exit one layer up
  • Replaced some omnivoras with serpent spawns on the lower levels and added some medusas/serpent spawns on the higher levels

Okolnir

Frost dragon

  • Reduced duration and probability of speed debuff

This change will mainly buff Okolnir but will also affect Chyllfroest Icefire Caves.

Bounacean Lion

Crypt warrior

  • Decreased damage output by approximately 8%

This change will mainly buff Bounacean Lion.

In addition, we have also made the following adjustments:

Deep Desert

Skeleton elite warrior

  • Increased experience: 4,500 -> 4,800 XP

Undead elite gladiator

  • Increased experience: 4,740 -> 5,090 XP

This change will solely buff Deep Desert.

Gloom Pillars

We have adjusted the dark energy discharge as follows:

  • When a knight or paladin is the initial target, the damage increase per jump has been reduced from 50% to 37%
  • When a sorcerer or druid is the initial target, the base damage has been reduced from 2,250 to 900 and the damage increase per jump has been increased from 50% to 90%

This should lead to an overall reduction of the chain damage and especially the distribution between the four vocations should be more in line with their respective hit points.

Happy Hunting,
Shazaya and Ilyndor