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Balancing Project Changes Part III
Mar 26 2024 CEST

ear Tibians,

welcome to the third part of our balancing project. For today's patch, we have made several changes again in order to brighten up your hunting experience:

Yalahar Cemetery Quarter

  • Increased monster density
  • Connected some of the underground cellars in the northeastern part of the cemetery (grim reaper area)

Our goal with these changes is to improve your hunting experience in all parts of the cemetery. In the northeastern part of this area, the newly added passages allow for a vertical loop through the cellars, where grim reapers are lurking in the shadows.

Yalahar Sunken Quarter

  • Increased monster density
  • Removed some obstacles in the eastern part of the deepest layer to create a broader passage
  • Increased experience from several monsters:
    • Quara predator: 1,600 -> 1,850 XP
    • Quara constrictor: 250 -> 380 XP
    • Quara mantassin: 400 -> 600 XP
    • Quara hydromancer: 800 -> 950 XP
    • Quara pincher: 1,200 -> 1,500 XP

This will mainly buff Yalahar Sunken Quarter and will also affect Malada, Calassa, Frozen Trench and Vandura Quara Caves.

  • Increased experience from bosses:
    • Splasher: 500 -> 1,500 XP
    • Inky: 250 -> 700 XP
    • Sharptooth: 1,600 -> 3,000 XP

In this area, we have increased the experience from all monsters, including the bosses, to create a more rewarding hunt. The new passage on the deepest layer should allow you to navigate through this area more efficiently.

Medusa Tower

  • Increased respawn rate by approximately 10%
  • Added another layer on top with the new boss Gorga (Bane category)
    • This new layer can be reached via a rope spot
    • A new teleporter, watched over by the stone-casting eyes of Gorga, can be used to jump back to the ground floor of the tower

These changes aim to give a proper finale to your ascent of the Medusa Tower and to make it more efficient.

Okolnir

  • Increased monster density
  • Increased respawn rate by approximately 100% (the respawn rate of some frost dragon hatchlings has been brought in line with this faster spawn rate)
  • Frost dragon: Increased earth sensitivity to 100
  • Frost dragon hatchling: Increased earth sensitivity to 100

This change will mainly buff Okolnir but will also affect Chyllfroest Icefire Caves.

Bounacean Lion (Crypt Warriors)

  • Crypt warrior: Increased experience from 4,200 -> 5,500 XP
  • Increased monster density

These change will mainly buff the second underground layer of this area.

Monster Graveyard

Monster attacks that previously caused fire damage, will now cause physical or death damage instead.
This change should bring the difficulty of Monster Graveyard more in line with Crystal Enigma and Sparkling Pools.

We hope that these changes will improve your gaming experience and we look forward to your feedback.

Happy Hunting,
Shazaya and Ilyndor