omorrow, November 16, we are going to deploy some further optimisations for the PvP system which have been conceived and worked out in collaboration with the PvP focus group.
Refined PvP death detection: A character death will be classified as a PvP death when either (1) at least 40% of the damage dealt within the last 60 seconds came through PvP damage or (2) at least 20% of the damage dealt within the last 60 seconds came through PvP damage plus the last hit was done by another character or its summons.
Swapping Position If Trapped: Swapping will no longer be possible on Optional and Hardcore PvP game worlds. Further, you will not be able anymore to swap positions with characters that are in the same war as you on Open PvP game worlds. This includes enemy characters as well as own guild members.
Assisted Kills: In wars, own guild members will not be counted as assisted kills.
Fair Fight Rules: In wars, friendly fire from own guild members or their summons will not be counted in the fair fight rules and the reduction of the death penalty. Nevertheless, guild members and summons that did damage will be displayed on a character's death list.
Twist of Fate PvP-Blessing: The blessing's costs will be calculated exactly the same as any other blessing. However, its costs will increase up to a maximum of 50,000 gold which is reached at level 270.
Please note that this is not the final result of the war system discussions. The focus group will continue their discussions on a private board.